Cybersex provides various advantages: For many the primary point of cybersex is the plausible simulation of sexual activity, and this knowledge of the other is not always desired, but this is also criticized as the emptying out of embodied relations.

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In some contexts cybersex is enhanced by the use of a webcam to transmit real-time video of the partners.

Channels used to initiate cybersex are not necessarily exclusively devoted to that subject, and participants in any Internet chat may suddenly receive a message with any possible variation of the text "Wanna cyber? " or a request for "C2C"/"C4C" ("cam to cam" and "cam for cam", respectively).

In "real cybering" personas often remain in character throughout the entire life of the contact, to include evolving into phone sex, and meatspace encounters while in character, as a form of improvisation, or, nearly, a performance art.

Often these personas develop complex past histories for their characters to make the fantasy/roleplay even more life like, thus the evolution of the term "real cybering".Some online social games like Red Light Center are dedicated to cybersex and other adult behaviors. Cybersex may also be accomplished through the use of avatars in a multiuser software environment. In Tiny MUD variants, particularly MUCKs, the term Tiny Sex (TS) is very common.the increased popularity of webcams has raised the number of online partners using two-way video connections to "expose" themselves to each other online—giving the act of cybersex a more visual aspect.It can also be used to gain experience for solo writers who want to write more realistic sex scenes, by exchanging ideas like sex position.One approach to cybering is a simulation of "real" sex, when participants try to make the experience as close to real life as possible, with participants taking turns writing descriptive, sexually explicit passages.From giants like AOL and Yahoo to smaller startups like Rounds, Meebo and Stickam.